Defense / Short / 3^ Defense The dice damage you receive is reduced by 2.
Skill 2
No Skill
Skill 3
No Skill
Cost
8
Skill 4
No Skill
ID
651
Rarity
5
Event
★
Dimensional Crossing
Defense / Short / 3^ Defense The dice damage you receive is reduced by 2.
Dimensional Plunder
Defense / Short, Middle / 2^ Defense, 1^ Move DEF+ (number of Defense cards played). Draw cards (card type corresponding to your current Range) from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Skill 3
No Skill
Cost
12
Skill 4
No Skill
ID
652
Rarity
5
Event
★☆
Dimensional Crossing
Defense / Short / 4^ Defense The dice damage you receive is reduced by 4.
Dimensional Plunder
Defense / Short, Middle / 2^ Defense, 1^ Move DEF+ (number of Defense cards played). Draw cards (card type corresponding to your current Range) from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Dimensional Traction
Attack / Short, Middle / 2^ Sword, 2^ Gun, 1^ Special ATK +5. Draw Defense cards from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Cost
17
Skill 4
No Skill
ID
653
Rarity
5
Event
★☆
Dimensional Crossing
Defense / Short / 4^ Defense The dice damage you receive is reduced by 4.
Dimensional Plunder
Defense / All Ranges / 2^ Defense, 1^ Move DEF+ (number of Defense cards played). Draw cards (card type corresponding to your current Range) from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Dimensional Traction
Attack / Short, Middle / 2^ Sword, 2^ Gun, 1^ Special ATK +5. Draw Defense cards from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Cost
18
Skill 4
No Skill
ID
654
Rarity
5
Event
★☆☆
Dimensional Crossing
Defense / Short / 4^ Defense The dice damage you receive is reduced by 4.
Dimensional Plunder
Defense / All Ranges / 2^ Defense, 1^ Move DEF+ (number of Defense cards played). Draw cards (card type corresponding to your current Range) from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Dimensional Traction
Attack / Short, Middle / 2^ Sword, 2^ Gun, 1^ Special ATK +6. Draw Defense cards from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Cost
22
Dimensional Invasion
Attack / Long / Gun =1, Gun =1 ATK+ 4* (number of cards with face value of 4 or above in the used card pile).
Defense / Short / 4^ Defense The dice damage you receive is reduced by 4.
Dimensional Plunder
Defense / All Ranges / 2^ Defense, 1^ Move DEF+ (number of Defense cards played). Draw cards (card type corresponding to your current Range) from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Dimensional Traction
Attack / Short, Middle / 2^ Sword, 2^ Gun, 1^ Special ATK +4. Draw Defense cards from the used card pile with amount equals to (number of cards in the used card pile)/15 (rounded up).
Cost
21
Dimensional Invasion
Attack / Long / Gun =1, Gun =1 ATK+ 4* (number of cards with face value of 4 or above in the used card pile).
Only Action Cards, but not Event Cards, will go to the used card pile. When all the Action Cards are used up, the used card pile will be reshuffled and become the new Action Card pile (denoted by the number at the top left corner of the battlefield).
After activating those skills, your opponent may use his skill or Event Card to draw more cards, resulting the reshuffling of the Action Card pile. In such a case, you may not draw any cards from Dimensional Plunder or Dimensional Traction. Your ATK bonus from Dimensional Invasion may be lost (since all the cards in the used card pile are gone).