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IntroductionEdit

EurekaDOT Eureka D.O.B.(FRC) Thermidor 2 Blood Type O
EurekaP D.O.B.(A.D.) 20th July Height 162 cm
Birthplace Maiorca Republic Weight 100 kg
Hobby Weapon Collection
Title Torturer A nun with a mechanical body. She engages in infiltration as a member of a group of superhumans
JP Name ユーリカ
CN Name 尤莉卡
Ways to Obtain
L1 Darkroom
L2 Level up: Eureka L1 *2
L3 Level up: Eureka L2 *4
L4 Level up: Eureka L3 *6
L5 Level up: Eureka L4 *12
R1 Level up: Eureka Lv 1 *10, Fragment of Death *15, Fragment of Life *10, Fragment of Time *10, Fragment of Memory *5
R2 Level up: Eureka L2 *10, Eureka R1 *1, Fragment of Memory *10, Fragment of Time *10, Fragment of Spirit *10
R3 Level up: Eureka L3 *10, Eureka R2 *1, Fragment of Memory *10, Fragment of Time *10, Fragment of Spirit *10
Duel Quotes
General Quotes
The sound of bones and flesh being smashed - it is a gospel to me.
Target confirmed. Eliminating it immediately.
Everything is for the realisation of the Virtuous World.
I won't pray for something when it's existence is not even certain.
All sighs and screams are the basis for the Virtuous World.
Character Specific Quotes
  • I'll apply myself to fight you. -vs. Clovis
  • Put all you fear away! That's what you need to do now. -vs. Shalott
  • I shall be your opponent. Please forgive my impudence. -vs. Gustave
In-game Speech Voice Actor -
On Stage
Got Initiative
HP Recovery
Switching In
Switching Out
Yourself in Critical HP
Opponent in Critical HP
Draw / Time-up
Skills
Mace of Iniquity
Depraved Belief
Wicked Peace
Overdrive
Victory
Defeating First Character of Opponent's Deck {{{Win 1}}}
Defeating Second Character of Opponent's Deck {{{Win 2}}}
Defeating Third Character of Opponent's Deck {{{Win 3}}}
Winning Against Related Character 1 To be Announced
Winning Against Related Character 2 To be Announced
Defeated
First Character being Defeated {{{Lose 1}}}
Second Character being Defeated {{{Lose 2}}}
Third Character being Defeated {{{Lose 3}}}
Defeated by Related Character 1 To be Announced
Defeated by Related Character 2 To be Announced


Character StatsEdit

Eureka1
Mace of Iniquity Attack / Short / 2^ Sword, 1^ Special
ATK +4. All of your opponent's statuses will last for 1 less turn.
Skill 2
No Skill

Skill 3
No Skill

Cost10 Skill 4
No Skill

ID 501
Rarity 5
Event

Eureka2
Mace of Iniquity Attack / Short / 2^ Sword, 1^ Special
ATK +4. All of your opponent's statuses will last for 1 less turn.
Depraved Belief Defense / Short, Middle / 3^ Defense
DEF +3. If the dice damage you are going to receive is a multiple of 3, you receive 0 dice damage instead.
Skill 3
No Skill

Cost12 Skill 4
No Skill

ID 502
Rarity 5
Event

Eureka3
Mace of Iniquity Attack / Short, Middle / 2^ Sword, 1^ Special
ATK +5. All of your opponent's statuses will last for 1 less turn.
Depraved Belief Defense / Short, Middle / 3^ Defense
DEF +3. If the dice damage you are going to receive is a multiple of 3, you receive 0 dice damage instead.
Wicked Peace Defense / Long / 1^ Special, 3^ Defense
DEF +4. Your HP +2.
Cost14 Skill 4
No Skill

ID 503
Rarity 5
Event

Eureka4
Mace of Iniquity Attack / Short, Middle / 2^ Sword, 1^ Special
ATK +5. All of your opponent's statuses will last for 1 less turn.
Depraved Belief Defense / Short, Middle / 3^ Defense
DEF +3. If the dice damage you are going to receive is a multiple of 3, you receive 0 dice damage instead.
Wicked Peace Defense / Long / 1^ Special, 3^ Defense
DEF +4. Your HP +2.
Cost15 Skill 4
No Skill

ID 504
Rarity 5
Event ★★

Eureka5
Mace of Iniquity Attack / Short, Middle / 2^ Sword, 1^ Special
Without Overdrive: ATK +5. All of your opponent's statuses will last for 1 less turn.
With Overdrive: ATK +10. All of your opponent's statuses will last for 2 less turns;
if your attack is successful, your number of [Critical] +0 ~ 2 by random.
Depraved Belief Defense / Short, Middle / 3^ Defense
Without Overdrive: DEF +3; If the dice damage you are going to receive is a multiple of 3, you receive 0 dice damage instead.
With Overdrive: DEF +3; if the dice damage you are going to receive is a multiple of 2, you receive 0 dice damage instead;
if your defense is successful, your number of [Critical] +0 ~ 2 by random.
Wicked Peace Defense / Long / 1^ Special , 3^ Defense
Without Overdrive: DEF +6; your HP +2.
With Overdrive: DEF +6; all your team members HP +2; your number of [Critical] -1.
Cost23 Overdrive Move / All Ranges / 1^ Special
Transform yourself into "Overdrive mode" (1 turn), which will strengthen the first skill you activate in this turn.
If your number of [Critical] is 0, 1 or 2 when this skill is activated: your number of [Critical] +1.
If your number of [Critical] is 3 when this skill is activated: give yourself [Seal] (1 turn);
double your ATK and DEF (1 turn), up to and including the moment you activate your first skill in this turn;
all your statuses will be removed at the end of this turn.
ID 505
Rarity 5
Event ★★

EurekaR1
Mace of Iniquity Attack / Short, Middle / 2^ Sword, 1^ Special
Without Overdrive: ATK +5. All of your opponent's statuses will last for 1 less turn.
With Overdrive: ATK +10. All of your opponent's statuses will last for 2 less turns;
if your attack is successful, your number of [Critical] +0 ~ 2 by random.
Depraved Belief Defense / Short, Middle / 3^ Defense
Without Overdrive: DEF +3; If the dice damage you are going to receive is a multiple of 3, you receive 0 dice damage instead.
With Overdrive: DEF +3; if the dice damage you are going to receive is a multiple of 2, you receive 0 dice damage instead;
if your defense is successful, your number of [Critical] +0 ~ 2 by random.
Wicked Peace Defense / Long / 1^ Special , 3^ Defense
Without Overdrive: DEF +6; your HP +2.
With Overdrive: DEF +6; all your team members HP +2; your number of [Critical] -1.
Cost22 Overdrive Move / All Ranges / 1^ Special
Transform yourself into "Overdrive mode" (1 turn), which will strengthen the first skill you activate in this turn.
If your number of [Critical] is 0, 1 or 2 when this skill is activated: your number of [Critical] +1.
If your number of [Critical] is 3 when this skill is activated: give yourself [Seal] (1 turn);
double your ATK and DEF (1 turn), up to and including the moment you activate your first skill in this turn;
all your statuses will be removed at the end of this turn.
ID 506
Rarity 6
Event ★★

EurekaR2
EX Mace of Iniquity Attack / Short, Middle / 3^ Sword, 1^ Special
Without Overdrive: ATK +7. All of your opponent's statuses will last for 1 less turn.
With Overdrive: ATK +14. All of your opponent's statuses will last for 2 less turns;
if your attack is successful, your number of [Critical] +0 ~ 2 by random.
Depraved Belief Defense / Short, Middle / 3^ Defense
Without Overdrive: DEF +3; If the dice damage you are going to receive is a multiple of 3, you receive 0 dice damage instead.
With Overdrive: DEF +3; if the dice damage you are going to receive is a multiple of 2, you receive 0 dice damage instead;
if your defense is successful, your number of [Critical] +0 ~ 2 by random.
Wicked Peace Defense / Long / 1^ Special , 3^ Defense
Without Overdrive: DEF +6; your HP +2.
With Overdrive: DEF +6; all your team members HP +2; your number of [Critical] -1.
Cost24 Overdrive Move / All Ranges / 1^ Special
Transform yourself into "Overdrive mode" (1 turn), which will strengthen the first skill you activate in this turn.
If your number of [Critical] is 0, 1 or 2 when this skill is activated: your number of [Critical] +1.
If your number of [Critical] is 3 when this skill is activated: give yourself [Seal] (1 turn);
double your ATK and DEF (1 turn), up to and including the moment you activate your first skill in this turn;
all your statuses will be removed at the end of this turn.
ID 507
Rarity 7
Event ★★

EurekaR3
EX Mace of Iniquity Attack / Short, Middle / 3^ Sword, 1^ Special
Without Overdrive: ATK +7. All of your opponent's statuses will last for 1 less turn.
With Overdrive: ATK +14. All of your opponent's statuses will last for 2 less turns;
if your attack is successful, your number of [Critical] +0 ~ 2 by random.
EX Depraved Belief Defense / Short, Middle / 3^ Defense
Without Overdrive: DEF +2; If the dice damage you are going to receive is a multiple of 2, you receive 0 dice damage instead.
With Overdrive: DEF +2; if the dice damage you are going to receive is a multiple of 2 or 3, you receive 0 dice damage instead;
if your defense is successful, your number of [Critical] +0 ~ 2 by random.
Wicked Peace Defense / Long / 1^ Special , 3^ Defense
Without Overdrive: DEF +6; your HP +2.
With Overdrive: DEF +6; all your team members HP +2; your number of [Critical] -1.
Cost25 Overdrive Move / All Ranges / 1^ Special
Transform yourself into "Overdrive mode" (1 turn), which will strengthen the first skill you activate in this turn.
If your number of [Critical] is 0, 1 or 2 when this skill is activated: your number of [Critical] +1.
If your number of [Critical] is 3 when this skill is activated: give yourself [Seal] (1 turn);
double your ATK and DEF (1 turn), up to and including the moment you activate your first skill in this turn;
all your statuses will be removed at the end of this turn.
ID 508
Rarity 8
Event ★★

SkillsEdit

EurekaL1S

Amoral prayer reverses all protection.

NormalEX
Phase
Cards
Range Short Middle Long Short Middle Long
Effect




LevelL1L2L3L4L5
Effect



Note: 

  • Your opponent's number of [Stigmata], [Disability] or [Curse] will be decreased by 1 (or 2) if any.
  • Any [Cudgel Play] will be removed, except for the rare case that [Cudgel Play] has been "extended" by Digitalis beforehand.

EurekaL2S

Devote yourself to evil belief.

NormalEX
Phase
Cards
Range Short Middle Long Short Middle Long
Effect




LevelL1L2L3L4L5
Effect -

EurekaL3S

Fake peace given by a fake saint.

NormalEX
Phase
Cards
Range Short Middle Long Short Middle Long
Effect




LevelL1L2L3L4L5
Effect -


EurekaL5S

The true form of the fake saint.

NormalEX
Phase
Cards
Range Short Middle Long Short Middle Long
Effect



Note: 

  • In Overdrive mode, the first skill you activate in this turn will be strengthened as specified above.
  • Having (or not having) [Seal] or [Critical] status does not affect the "double ATK and DEF" effect; this effect disappears only after you have activate a skill, or at the end of the turn.
  • "Overdrive mode" is NOT a status, and thus is unaffected by Holy Water, Mikazuki and White Crow.
  • "Overdrive mode" can be eliminated by Atom Heart and Sword Master.
  • "Overdrive mode" will be retained even after you switch character for this turn (unlike Killer Mode).

Character Exclusive WeaponsEdit

Weapon TBA Judgment TBA ティターン
Image
Eureka Weapon2
Eureka weapon3
Eureka weapon4
Effect / Short Range ATK +3,
Middle, Long Range DEF +2
ATK +2,
DEF +1
Varied stats.,
Passive Skill: (SKILL) now requires (REQ) to activate.
Cost 0 1 1 1
Description / An iron mace which was made to punish those who turn against the god's will. / 常人では持ち上げることすら敵わない、巨人によって作られた鉄槌
Way to Obtain Darkroom Achievement: Obtain the L3 card of this character within the first 2 weeks of his addition to the game. Awarded to top players on the BP Rankings each month. Weapon Fusion

TriviaEdit

  • A typo was made by the official on the release day of R2 Eureka, giving her 12/7/8 as base HP/ATK/DEF. This typo has been fixed in hours.

GalleryEdit

ReferencesEdit

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