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Note: This is the game guide for the web version of the game, which has been closed on 18th October, 2017. We now have a new guide page for the mobile version of the game.


(Editor's note: The guide was written by yakusai from the old wiki. Used and edited with permission. You may also want to read this blog post for a more up-to-date guide.)

Hey everyone, this place is for newcomers both to the wiki and to Unlight. I'll update this as time goes by and more questions need to be answered but until then, keep cool. ;D

Alright, let's get down to it. This guide is very long, so be awared.

IntroductionEdit

This is when you first start up the game. Some text will pop up in a language you probably don't understand, and then you will be allowed to input your user name.

Once you're done with that, you are given the options to create an avatar, in which you are forced to be female. But hey, who doesn't wanna be female?

After that, you get to choose your very first character card.

Below the pretty pretty artwork for each card are their stats. I will get more into detail on them later. Top left of each card is their level, which of course is 1.

You will be presented with Evarist, Grunwald, Abel, Sheri and Ayn. Abel may be the easiest character to start with, but you may check each character's skills by looking for their names or nicknames on this wiki under the "List of Characters" on the top. You can obtain these characters very easily, so you may want to choose whoever you like most. I will explain skills in the Combat section of this guide, so you can skip to there to find out what skills do.

Once you've picked your character, Blau the Acolyte will talk to you about stuff. It's probably useful information, but I sure as hell can't understand it. If you want to know the backstory and setting that's introduced during the intro, check the "Game Intro" section on the top.

Once you're done, it's on to the main menu.

Main Menu / LobbyEdit

Here is the most up-to-date menu. Some versions may be different, but content is the same but with different organization. For this particular menu, the top directories are for the Shop, Darkroom, Deck edit (Shop, Darkroom, and Deck will be explained later), Item (inventory of items and avatar modifications), and Library (card history/stories). Directly under this bar to the right are the Option (audio settings and some other stuff) and Tutorial buttons. Tutorial is kind of useless unless you can read the in-game text, in which case you wouldn't really be reading this guide anyway.

'''Items''' range from many uses, and most of them can be explained on the Items section to the left. The Deckedit is probably the one you will go to most often.

Bottom Right area is where your Avatar is shown, as well as the Record (list of achievements to be completed), Friendlist (Add/view friends), and Item (Quick-use items) buttons.

You can locate the shop and the '''Darkroom''' (respectively) in the upper left-hand corner. The shop (run by Rood) is where you can buy basic items and cards, etc. The Cash shop can also be selected from here, where you can buy various things with Real-life money. The Darkroom is your main source for getting Character cards and other rare items/cards. The Darkroom will be further explained in the Darkroom section of this guide.

In the center of the screen are three circular buttons which are your Duel, Quest, and Raid directories (respectively). The Duel button is where you can fight vs. actual players in PvP. However, as a newcomer, you should avoid this section until you acquire high level character cards. The Quest button is where you embark on quests vs. various monsters and CPU characters through the lands of Wherever-You-Are. These two will be explained further later on. The Raid button is where you and your friends can fight Vortex together.

Below and to the left is the ranking for players that play in the ranked matches in the Duel area. You can see a character there as the background. To switch to another character, click "Library" and click the badge next to the character desired.

Now the very bottom of the screen, where the little bar underneath the ranking is, is your Avatar's info. From left to right, you are shown your Avatar Lv. (Level) and user-name, followed by your currently owned Gems (in-game currency), your current exp and the amount when you reach your next level, your AP (Action Points; the numbers in the heart), and three stars (explained soon). AP is consumed when you do quests duels. Keep in mind that 1 AP is refilled every 30 minutes, and is completely replenished when your avatar levels up. Hovering over the heart will show you how long until you gain another AP if it isn't already full. The three (yellow) stars indicated how many free duels you have in the day. The stars are only refilled once per day when you collect your log-in bonus.

Though not too important, the character located in the bottom center of the screen is the newest character. This character will change each month and you can attempt to acquire them in the Darkroom.

Let's move onto the Deckedit page.

DeckeditEdit

This is the Deckedit page. The tabs above lead you to the type of cards mentioned, and the boxes are where the cards will be displayed.

CharacterEdit

Main article: List of Characters

Right now I am in the Character tab, and have my only character Evarist shown on the top left. If I clicked on him, his information and stats would be shown on the right, as well as a "LEVEL UP!" button, which is how you level up your characters and gain skills. Clicking on that button will bring you to another screen showing the options you can level into. For my L1(lvl 1) Evarist, I can either make him an L2 Evarist or an R1 (Rare lvl 1) Evarist. The requirements for what you want to level into will be shown at the bottom of this page when you select them. An R1 Evarist will require "tips".

To level a card, click which option you want to level into, and then click the button to the right with the key icon. If you want to create than 1 of that card, and if you have the required items and cards for it, click the up arrow next to the key button until you reach the amount you want. After the card(s) are created, you can click OK and it should automatically bring you back to the Deckedit page. It may take awhile sometimes, so if you want, you could also go back manually.

Rare cards all have their own stories, which may also differ per Rare lvl. So if I had an R1 Evarist, I would get to read (and by read I mean not be able to understand) his story if I clicked on the STORY button at the bottom of your Character's info when you click on him in the Character tab. The card must be Rare for the STORY button to appear.

For now, click the "BACK" button on the top right to go back to Deckedit. Back here, the bottom of the screen is your deck, where your characters are put into play. You may have 3 per deck, and you have 3 decks you can select from. Each deck has its own exp that is separate from the avatar exp you get to level your account. This exp levels the chosen deck and can be gained by fighting with that deck. As you level a deck, the cost limit at the top right of the deck goes up, meaning you can equip higher costing cards when dueling in the Alexandre Channel (explained later). When doing quests and dueling (PvP) in other channels, you can always equip and use cards with cost beyond the cost limit. Remember that the character on the left of your deck is always the one that is played first during combat.

You can obtain more character cards later from the Darkroom, Quest and the High-Low Game.

MonsterEdit

The monster tab is where monster cards you receive will be placed. Monster cards can be obtained through quest areas where a monster with a red chest resides. If you don't understand, you can skip to the Quests section of this guide. Monsters, contrary to popular belief, are extremely useful, as they can be used to make coins, which are used to make tips.You may also want to put monster cards into your deck.

Monsters, like Character cards, can be leveled up, but can only level up into coins.These coins range from Iron, Bronze, Silver, Gold, and Platinum. Iron, Bronze, and Silver coins are created when you have one of any M1, M2, or M3 monster card, respectively. Gold can be created from having 3 of any of the same card, and Platinum can be created from having the M1, M2, and M3 version of a monster, like M1, M2, and M3 bats. Early on you will only get M1 monster cards, but as you unlock new lands, you may also gain M2s, and then M3s. What to do with these coins will be explained in the Other section.

EquipmentEdit

Main article: Weapons, Weapon Crafting

This is where any weapons you obtain will be placed. Weapons increase the ATK or DEF (either short-range, long-range, or both) of the character equipping them. A list of basic weapons and where they can be found is shown in the Weapons Cards section of this wiki, and character specific weapons descriptions and where they can be obtained are shown on the character's page on the wiki. To equip a weapon, drag it onto the character on your deck. Each character can only equip one weapon.

EventEdit

Main article: Event Cards

Event cards are cards used in combat that give various effects. A list of all event cards and how they can be obtained is in the Event Cards section on this wiki. You probably won't understand what they do unless you understand the combat first, of course. Each Character card can equip up to 6 event cards, and may have special colored slots for some event cards. These colored slots can only hold event cards with the same color, so keep that in mind. Drag event cards onto your characters to equip them. Even if you don't have any event cards, however, you still get basic Sword 1, Gun 1, and Defense 1 chosen randomly to use during battles.

OtherEdit

The Other tab is where the coins I talked about in the Monster section can be viewed and leveled up. Each coin corresponds to a different "tip" that it can be leveled into. TheCoins and Tips section of the wiki explains where you can obtain coins other than through monster leveling, and also how many coins it takes to convert them into each kind of "tip". Tips are required to create Rare Character cards, which is one of the main goals of the game. The amount of each type of tip required to create a Rare card is different for each character, so check the character's page on this wiki or from the level up screen for the Character card if you have it already. Besides coins and tips, other special cards may appear here, but I'll leave that to you to find out about those.

That's about it for the Deckedit section. Click "BACK" to go back to the main menu. Now let's talk about the Darkroom.

DarkroomEdit

This is the Darkroom page. Here, you can get 3 different kind of draws, giving 3 different sets of random items and cards. The types of draws are Gold, Silver, and Bronze, and they each take 5, 3, and 1 Darkroom Tickets respectively. You can see what you have a chance to obtain from each draw in the Darkroom section of this wiki.

Personally, I recommend skipping the Bronze draw completely, as it usually gives you junk items you could just get from the shop. Silver should be your first choice, as it will most likely give you an L3 Character card you don't have, which is very useful. Gold draws are usually for more experienced players, when you are satisfied with your current card selection and either want a small chance at Rare Character cards or Character specific weapons. There are a loooad of Character specific weapons, so don't expect getting many Rares unless you're lucky.

As I said earlier, each draw requires a certain amount of Darkroom Tickets, and these tickets can be obtained as login rewards, through the FB Credits shop, or from achievements. There may be other means of obtaining them I don't know about, but meh.

Now it's time to go back and get into the Quests section.

QuestsEdit

Here it is, the meat of the game. The quest section is where you will be spending most of your early-game time, and where you can get Gems, exp, and a number of different items and cards. The top right is where your quests will be shown, and bottom left is where your deck can be seen. You can switch between your decks with the left and right arrows top right of your deck. The map is where you will choose what quests you want to do. You start out in HexRealm, as it says at the bottom of the map. Clicking on each land of the map, or the only land available if you're first starting out displays this menu.

The slider is the search time you want. For each land, there is a set of varying quests that have a chance of being found, and each search time (from 0 minutes to 3 days) gives you different quests in that land that you can find.

It is VERY useful to use the charts of each land shown on this wiki. On the left of this wiki is a "Quest" tab, and under that is a list of each land. You should see the "HexRealm"and "ShadowLand" areas on the list, and under them are sub-areas. These areas are the lands I'm talking about, and are shown in order as you unlock them. If you click on each land, you are shown two different charts. The top one shows what search times have the chance of giving you. The bottom one shows each quest's areas and what each quest gives. Using these charts, you should be able to see what quests you want to aim for and what search times to use. For HexRealm, it doesn't really matter, however, since it's so small there.

When you search, you use AP, and when you actually start a quest, you may also use AP. At the beginning, your search AP will only be 1, and it will require 0 AP to begin a quest, but as you move further on, Search and Quest AP costs will increase. As you level your avatar, however, your AP limit will also increase. The AP costs for Searching and Quests can be viewed on each land's page on this wiki.

Anyway, after searching a quest, you will have a quest on the list at the top right. You can have up to 4 quests, and you can extend this limit by certain FBC items. There is extra room for gifted quests, however, which I will explain later. Anyway, if you click on a quest, you will get a screen that looks something like this.

The areas of the quest are shown as isometric squares where the map is. For my quest, there is 1 square, meaning only 1 area. The area is marked as "GOAL", because that is where I need to go to complete the quest. The background of the area shows what type of terrain it is (swamp, desert, etc.), and various things can appear on each square. Right now there is a monster on my square, shown as an evil, white Domo-looking guy.

A speech bubble may sometimes appear next to monsters, which can either be an icon of a red chest, green chest, EXP, or gem. Red chests will (usually) give you the monster card of the monster you fight in that area, a green chest will give you a set event card, an EXP will give you an L1 of whatever your main Character card for your deck is, and a gem will give you a set amount of gems after you kill the monster.

Red chests, blue chests, and green chests by themselves can also appear over a quest area. Red chests will give you a set Character card, blue chests will give you various low-tier items, and green chests will give you set event cards. There are also bags of gems that appear over areas, which give set amounts of gems. The info on what is found in each red quest and green chest can be seen on the charts for the land. Finding the quest itself may take some guess work, since the names in-game will be in a language you most likely don't understand.

To start a quest, click the Start button on the top left. Who'd have thunk. If you want to delete the quest, you can also do that by clicking the trash bin button. Clicking Present will give you the option to gift the quest to one of your friends. Both of you will have the AP consumed for starting the quest, but your friend will get the quest's rewards, while you get a quest bonus for having a friend complete a quest for you. Just throwing it out there, but it will most likely be gems.

As you complete quests, the number displayed over the land will increase until it reaches the limit, or 3/3 for the first land. Then you will need to fight the boss of the area to continue and unlock the next land. After ShadowLand, you can move on to other uncharted regions that have less information on them. There are more things that can appear on a square than I have mentioned, but I'll let you find those out yourself.

Alright, so on to the core of the game: Combat.

CombatEdit

Here we go, the best part of the game, in my opinion, other than finding out the stories for Rare cards. At the bottom left is the card you have in play currently, which you can flip over to view the skills he has by clicking the card. The other Character cards in your deck can also be viewed as tabs at the bottom, which you can hover over to view the full card.

Above the main card will be its HP, which is separate for each card in your deck. On the opposite side is the opponent's card's HP. Your goal is to get all of his card's HP to 0, ending the battle. The battle may also end after 18 turns, however, if you guys take too friggin' long. The side with more total remaining HP wins.

Draw PhaseEdit

When you first start the battle, you will draw 5 cards from a generic deck shown on the top left. This deck is shared between you and your opponent, and is replenished if it runs low on cards. After you get those 5 cards, you get another 1 card (the Event card), which may be a Defense 1, Attack 1, Gun 1, or one of the event cards you put into your deck yourself. You will draw cards before every Move phase, and will draw until you reach 5 cards plus the event card. The limit of cards you can draw in your hand increases by 1 by default when one of your characters die.

The basic cards fall under four types: Move, Attack, Defense, and Special. The first three are self-explanatory, and Special cards are used for Character skills. Various skills require different amounts of Special cards, sometimes along with other card types.

You can select a card by clicking it to put it into play, or flip it upside down to have its secondary effect be the active one by clicking the button in the middle of the card. For instance, my left-most card in the image above is a Special 3, and can be flipped upside down to become a Move 2.

Move PhaseEdit

After the Draw phase, the Move phase will start, which is what is being shown above. In the center are 4 buttons; the left arrow moves your character to the left (away from opponent) if you have Move cards put into play, or if you have a "Mov+" status; the chair-looking button is the Stay button, and let's your character restore 1 HP during that Move phase. The refresh-looking button is the Switch-out button, allowing you to switch to another Character if you wanted to. You can also choose not to switch afterwards, in case the enemy has put you in a situation in which you don't need to switch. The right arrow moves you to the right (close to opponent).

Moving allows you to position yourself in three different ranges: Long, Middle, and Close. At Long and Middle ranges, you can only do damage with Gun cards, and at Closerange, you can only do damage with Sword cards. Most skills also have set range requirements, so be wary of those.

After choosing one of the 4 options and placing your Move cards, click the round "OK" button. After clicking, you cannot change the cards played, but you can still choose another option (Move, Stay, Switch-out) if your opponent haven't clicked "OK".

Attack/Defense PhaseEdit

The next phase will either be your Attack or your Defense phase. You will always attack first if your Move is greater than your enemy's. For instance, if you moved once, and he did not move at all. You can even attack first if you idle and not move at all, but have a greater number of Moves in play. Attacking first generally is better, since you would have a chance to kill your opponent first. If your Move point is same as your opponent, the side attacks first is decided randomly.

During the Attack phase, you may attack your enemy with the cards you have, either Guns or Swords depending on the range. Attacking and defending are all determined by dice rolls, which means you have a 1/3 chance for each dice to be a successful one. The number on the cards you choose will be added up along with your base ATK stat and anystatuses you have that increase or decrease your attack, and that will be the amount of dice you receive. These dice will be rolled, and the amount of die with crossed swords face-up will be how much damage you do. If your opponent rolled defense dice and had any shields face-up, those would be subtracted from the amount of face-up crossed swords you have. If he was lucky enough, he could completely nullify your attack with enough face-up defense dice. Various skills may also affect these rolls, and cause many other things to happen, so check skills often.

The Defense phase is the opposite of the attack phase, and is where you defend against your opponent's attack. The amount of dice you have is the number of Defense cards you put into play along with your base DEF for that card and any statuses you have that increases or decreases your defense.

SkillsEdit

Now for skills. Skills can be big game-changers during a battle, so always check the skills of your opponent's as well as your own Characters. I can not go in-depth on skills, since they vary so much. Just know that each character can have 4 skills, which can be gained from leveling up that card. Some earlier skills may also have the ability to be upgraded to a better version if you level up the card. Each skill requires a certain range, though some skills can be done at all ranges, and also usually require either Move,Attack, Defense, or Special. cards, or a combination of all four types. When a skill is successfully activated, you'll know because the corresponding name will glow yellow right above your hand during a fight. Check the Character pages for any of your Character cards or your opponent's characters to keep up with what they are able to do. Monsters may also have skills, so be careful of those, too.

Status EffectsEdit

Certain skills may give out status effects to either you or your opponent, and can be either good or bad. To check what statuses you have, look at the top left of your Character card during battle, and you should see statuses under their Level. You can see the enemy's statuses by hovering over his card to the top left of the screen.

BonusEdit

If you want to get more Avatar exp in a battle, then you MUST get bonuses. Your bonus amount can be seen below the generic deck at the top left during combat, and each number in the bonus count gives you 10 exp. For instance, if you had Bonus 3, you'd get +30 exp after the battle.

Bonuses can be obtained in a number of ways. The first is through using skills (FEAT). Using one skill for any Character will give you 1 bonus, then using a different skill with the same Character will give you 2 bonus. So that is 1+2 bonus, giving you 3 total. So doing all the skills for one Character should give you Bonus 10, or 100 exp, since it increases by 1 + 2 + 3 + 4.

You also get 1 bonus for doing damage first to the enemy, and also gain a number of bonus if you get a Critical Hit, which can be done by killing the opponent when his HP is FULL. This works from 2 HP and above. The bonus you receive equal to half of your opponent's maximum HP. If you get Survivor, that will also give you 3 (for 1v1) or 5 (for 3v3) bonuses, and can be done by defeating your opponent with only 1 HP left on your last Character card alive.

DuelsEdit

One very important thing I have noticed is that you get 3 free duels per day (labeled by the 3 stars under you AP meter, which replenish everyday at UTC 00:00). By free I mean that they do not require AP to create or join a duel room. So you can do 3 duels without using or requiring AP for them. After doing the 3 free duels, each normal 3v3 duel costs you 5 AP, 1v1 duel costs 2 AP (if your opponent is on you friend-list, AP cost is halved). Each Alexandre match cost only 1 AP.

Also note that 1v1 and 3v3 refers to your Character cards, not actual people. You will always be fighting between one other person in a duel.

High-LowEdit

The High-Low mini-game after you finish a duel. A simple mini-game that can grant you very high rewards. This is where you will get most of the Character cards you need to level your Character with. Most of the info I'm giving can be explained in the actual High-Low section of the wiki to the left so check there first for a quicker description. This section is a more in-depth look of the mini-game, and is further explained.

The game itself is played by pressing the diamond on the left, which turns green when you hover over it. The number to beat is shown on the left. This is the number you must either guess high or low, for. Let's say the number is 4. I'd choose HIGH, or the top diamond to bet that the two die that I roll will be over 4. If you win, you progress to the next prize shown, going from left to right. If you lose, you will not get anything, even the prize that is currently selected on your screen. Pressing the diamond that turns red when you hover over it to the right of the corresponding green one quits the mini-game, granting you the current prize selected (unless you lost, of course). Simple.

If you lost a roll, depending on how badly you lost, you can use certain items to continue. Say you bet high on a 7, but you rolled a 6. If you click the green button to continue, even though you lost, it will bring you to your items, where you can use your White Heaths, Clovers, or Skip Stars to continue. You can also click the circle thing next to the green button to buy certain items that you can use from the FB Credits shop.

White Heath - Heaths make the number to beat into the number you rolled if it has enough of a count. Heaths come in x1, x3, and x5 counts. In my example above, I'd use a x1 Heath to change my 7 to a 6, allowing me to still win and continue. I could also use a x3 or x5 Heath, but that would be excessive. Say you rolled a 5 instead, however; that is 2 away from 7, so a x1 Heath would not reach to 5. You could then use a x3 or x5 Heath to continue.x1 and x3 Heaths can be obtained from the Shop, quests, through login rewards, or from the High-Low game itself, while x5 Heaths can only be obtained from the FB Credits shop and certain quests.

Lucky Clover - Clovers allow you to roll the dice again, but can only be obtained through the FB Credits shop, as a login reward, or through quests. They are definitely not worth it compared to x5 Heaths, unless you somehow rolled over 6 past the number to beat.

Skip Star - Skip Stars can be used to skip past your loss completely, regardless of what number you lost by. Again, much more useful than Clovers, and can be obtained in the FB Credits shop, through quests, inviting friends to play the game, and from achievements.

What rewards are available is based on your Premium Rank shown above your screen. It is represented by stars, and your minimum and maximum rank is determined by duel results and types. For instance, if you lose a 1v1, your premium rank starts at around 0.4 stars, and as you keep winning in High-Low, you further increase how many stars you have, up to a maximum of 2 stars. If you win a 1v1, you start at 2.5ish stars and max out at 5. Your min and max rank continues to rise in this fashion as you move on to 3v3, giving better rewards.

Personally, I'd say doing a 3v3 is far better than doing a 1v1, and winning it is of course desirable. Even if you lose a 3v3, however, you still have a chance to get various amounts good Character cards, up to the level of the ones you currently own. For instance, if you have an L4 Abel, you have the chance of getting another L4 Abel or x5 L3 Abels and below.. Considering how steep leveling a card gets, this is very helpful. Basically, try to win 3v3s.

To sum up High-Low: Bet either high or low and roll two die to see the results > Keep winning to gain Premium Rank stars > Use items if you want to continue if you lose > Winning 3v3s way more worth than winning 1v1s > Profit

Also, screw 7's.

Personal Findings/TipsEdit

I'll update this section when I remember something useful I haven't mentioned above, or if I find something.

The names of dueling rooms: Here are the explanations for names you may see in the free channels of the dueling arena, when it's filled with Chinese players.

BAG / 沙包 / 包 - They will lose on purpose for you (i.e. be your punching bag). 徵包 - They want you to lose on purpose for them (i.e. looking for punching bag). These types of rooms are for people who want free wins, so if you go into a "徵包" room and wonder why the Chinese player you're trying to beat up seems angry at you, this is why. These rooms are also for those looking to clear the daily dueling achievement quickly (duel for 7 consecutive days to earn Dark Room Ticket). In addition, losing in a 1v1 duel is an easy way to earn White Heaths 1 (in the High-Low game).

BOOM / BOMB / 炸 / 炸花 - They want to use MAX's Suicide Bombing to be draw in this battle, therefore they can get White Heath 1 by high-low. Sometimes, there are some numbers in these title. Ex: 炸9. It means the roomer's MAX has nine life points.

私 - Private rooms, so just skip those. 請多關照 - The default room name, which is now understood to be "no limitation on the deck". So it's expected to see high-end players with very powerful deck. Beware of those.

- Asura's 3rd Skill: Asura's 3rd skill allows him to roll the dice twice if enemy's HP = full, but the better result is not chosen of the two (contrast to Vision of Fate and The Pillars of the Earth). Instead, both the attack and defense dice are added up. Example: I have an Asura and use his 3rd skill to roll the dice twice. The first roll is 7 attack to the enemy's 4 defense, and the second roll is 3 attack to 5 defense. These values would be added up, making a total 10 attack to 9 defense, meaning I only deal 1 damage.

Friedrich's Hyakusen, Orthros's Double Attack and Typhon's Gear of Infinity work in similar way.

Random postings of numbers usually denotes either raid boss codes or friend IDs.

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