In the mobile version of the game, the numbers of monsters and items appear in the shared area are fixed. This is a page to list out the skills of the monsters, and the order of their appearance. However, sometimes the order of appearance can be randomized, so this is just a reference.
For Rank matches, the settings of the battlefields change every week. There are 2 to 3 settings to choose from, which is decided from the Rankings of the 4 players. Players with lower Ranks will join the Easy setting, and so on.
Activate only when there are 1 or more White dice at the beginning of each turn:
The player who gets the allocated to this monster will also be given one [Crystal] card.
2
Poison Rat
3
4
2
Activate only when there are 2 or more Yellow dice at the beginning of each turn:
Give all players 1 [Poison] card.
3
White Spider
2
8
2 * (number of White dice)
Activate only when there are 1 or more White dice at the beginning of each turn:
Roll an extra die before counting the cards placed on it. This extra die will vanish when all the cards placed on it have been tallied.
3
Ruby
1
=5
/
/
1
This card can be used as: =3
Werewolf
3
10
3 * (number of Red dice)
Activate only when there are 1 or more Red dice:
Its HP +3 at the beginning of the turn.
Roll an extra die before counting the cards placed on it. This extra die will vanish when all the cards placed on it have been tallied.
5
Cross
1
=10
/
/
1
When this card is in your deck: All the cards you place on the Vampire are strengthened with ( +5 ).
(Boss) Vampire
1
30
3 * (number of White dice)
Activate only when there are 1 or more White dice:
For each White Die present, one card will be removed from the deck of the player with the highest amount of at the beginning of this turn.
12
Hard[]
Max. number of turns allowed = 20
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Silver Bat
2
5
2
Activate only when there are 1 or more White dice at the beginning of each turn:
The player who gets the allocated to this monster will also be given one [Sapphire] card.
2
Zombie Rat
3
5
1
Activate only when there are 1 or more Yellow die at the beginning of each turn:
Give all players 1 [Poison] card.
2
Iron Spider
9
1 * (number of Blue dice)
Activate only when there are 1 or more Blue dice at the beginning of each turn:
The player who kills this monster will also be given a [Potion] card.
5
[Potion] card: Your HP +5. Draw 1 card. This card is single use.
Diamond
1
=8
/
/
1
This card can be used as: =4
Loup Garou
3
12
2 * (number of Red dice)
Activate only when there are 1 or more Red dice:
Its HP +3 at the beginning of the turn.
Roll two extra dice before counting the cards placed on it. This extra dice will vanish when all the cards placed on it have been tallied.
8
Silver Cross
1
12
/
Always activates when this card is in your deck:
All the cards you place on the Vampire Lord are strengthened with ( +5 ).
1
(Boss) Vampire Lord
1
40
3 * (number of Green dice)
Activate only when there are 1 or more White dice:
For each Green Die present, one card will be removed from the deck of the player with the highest amount of at the beginning of this turn.
15
Black Lakeside[]
Easy[]
Max. number of turns allowed = 20
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Poison Toad
1
4
2
Activate only when there are 2 or more Green dice at the beginning of each turn:
Give each player one [Poison] card.
The player who gets the allocated to this monster will also be given one [Poisonous Arrow] card.
2
[Poisonous Arrow] card be used as: =5 (single use).
Demon Flower
2
6
1 * (number of Green dice)
Activate only when there are 1 or more Green dice at the beginning of each turn:
When this monster is killed, all player, except the one who gets the allocated to this monster, will be given one [Paralysis] card.
4
Ruby
1
=5
/
None
1
This card can be used as: =3
Angel
2
6
2 * (number of Blue dice)
Activate only when there are 1 or more Blue dice:
The player who gets the allocated to this monster will also be given one [Angel's Feather] card.
5
Doctor's Notebook (1)
1
=5
/
None
Card effect: You may choose one card in your hand and reserve it for your next turn. Give yourself [Doctor's Notebook (2) (Single use)] next turn.
Necronomicon
1
=10
/
None
2
Card effect: When this card is counted in the battle, all the Ubos's Fingernails on the field will be killed instantly.
Orthros
2
10
4
Activate only when there are 1 or more Red dice:
Whenever a player place a card on this monster which does not kill it, Orthros will randomly choose another player and give him 4 additional damage.
8
Tomb
1
=4
/
None
1
Card effect: You may choose up to three cards in your hand and move them to the Graveyard.
Ubos' Fingernail
4
5
3
Activate only when there are 1 or more Blue dice:
The player who gets the allocated to this monster will also be given one [Ubos' Essence] card.
At the end of each turn, if this monster is killed but there are still other [Ubos' Claw] alive, it will be resurrected with HP =5.
2
If this monster is killed but resurrected, the player dealing the most damage will still be awarded the allocated to it.
(BOSS) Ubos
1
30
6
Activate only when there are 1 or more Yellow dice at the beginning of a turn:
At the beginning of this turn, give each player 3 damage and a [Curse] card.
18
Hard[]
Max. number of turns allowed = 25
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Poison Toad
1
4
2
Activate only when there are 2 or more Green dice at the beginning of each turn:
Give each player one [Poison] card.
The player who gets the allocated to this monster will also be given one [Poisonous Arrow] card.
2
[Poisonous Arrow] card be used as: =5 (single use).
Demon Flower
2
6
1 * (number of Green dice)
Activate only when there are 1 or more Green dice at the beginning of each turn:
When this monster is killed, all player, except the one who gets the allocated to this monster, will be given one [Paralysis] card.
4
Diamond
1
=8
/
None
1
This card can be used as: =4
Angel
2
6
2 * (number of Blue dice)
Activate only when there are 1 or more Blue dice:
The player who gets the allocated to this monster will also be given one [Angel's Feather] card.
5
Doctor's Notebook (1)
1
=5
/
None
Card effect: You may choose one card in your hand and reserve it for your next turn. Give yourself [Doctor's Notebook (2) (Single use)] next turn.
Necronomicon
1
=10
/
None
2
Card effect: When this card is counted in the battle, all the Ubos's Fingernails on the field will be killed instantly.
Orthros
2
10
4
Activate only when there are 1 or more Red dice:
Whenever a player place a card on this monster which does not kill it, Orthros will randomly choose another player and give him 4 additional damage.
8
Tomb
1
=4
/
None
1
Card effect: You may choose up to three cards in your hand and move them to the Graveyard.
Ubos' Fingernail
4
5
3
Activate only when there are 1 or more Blue dice:
The player who gets the allocated to this monster will also be given one [Ubos' Essence] card.
At the end of each turn, if this monster is killed but there are still other [Ubos' Claw] alive, it will be resurrected with HP =5.
2
If this monster is killed but resurrected, the player dealing the most damage will still be awarded the allocated to it.
Ubos
1
30
6
Activate only when there are 1 or more Yellow dice at the beginning of a turn:
At the beginning of this turn, give each player 3 damage and a [Curse] card.
18
Ubos' Bastard
2
7
5
At the beginning of each turn, generate an extra Yellow die.
10
(BOSS) Alien Ubos
1
60
3 * (number of Yellow dice)
If this monster does not receive any damage in a turn, it will give each of the players damage equal to 4 * (number of Yellow dice) at the end of that turn.
This monster will kill itself after 3 turns since its appearance.
30
Forest of Dead Spirits[]
Easy[]
Max. number of turns allowed = 15
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Vampire Bat
2
5
2
Activate only when there are 1 or more White dice at the beginning of each turn:
The player who gets the allocated to this monster will also be given one [Crystal] card.
1
Poison Rat
2
4
1
Activate only when there are 2 or more Yellow dice at the beginning of each turn:
Give all players 1 [Poison] card.
3
Handgun
1
=5
/
/
1
This card can be used as: =3
White Spider
2
8
2 * (number of White dice)
Activate only when there are 1 or more White dice at the beginning of each turn:
Roll an extra die before counting the cards placed on it. This extra die will vanish when all the cards placed on it have been tallied.
3
Holocaust
2
5
3
Always activated:
At the beginning of each turn, give all players damage equals to 2 * (number of Yellow dice).
5
Healing Spring
1
=20
/
Bidding Effect: Your HP +1
10
After successfully purchasing this item, it can be used as: HP +10, single use.
Orthros
2
10
4
Activate only when there are 1 or more Red dice:
Whenever a player place a card on this monster which does not kill it, Orthros will randomly choose another player and give him 4 additional damage.
8
Scull Knight
1
10
2 * (number of Blue dice)
Activate only when there are 1 or more Blue dice:
At the beginning of each turn, give 6 damage to the player whose deck contains the least number of cards.
9
(BOSS) Vampire Lamia
1
20
2 * (number of Green dice)
Activate only when there are 1 or more Green dice:
At the beginning of a turn, 2 cards will be removed from a player's deck if there are 20 or fewer cards.
18
Hard[]
Max. number of turns allowed = 20
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Vampire Bat
2
5
2
Activate only when there are 1 or more White dice at the beginning of each turn:
The player who gets the allocated to this monster will also be given one [Crystal] card.
1
Poison Rat
2
4
1
Activate only when there are 2 or more Yellow dice at the beginning of each turn:
Give all players 1 [Poison] card.
3
Handgun
1
=5
/
/
1
This card can be used as: =3
White Spider
2
8
2 * (number of White dice)
Activate only when there are 1 or more White dice at the beginning of each turn:
Roll an extra die before counting the cards placed on it. This extra die will vanish when all the cards placed on it have been tallied.
3
Holocaust
2
5
3
Always activated:
At the beginning of each turn, give all players damage equals to 2 * (number of Yellow dice).
5
Healing Spring
1
=20
/
Bidding Effect: Your HP +1
10
After successfully purchasing this item, it can be used as: HP +10, single use.
Orthros
2
10
4
Activate only when there are 1 or more Red dice:
Whenever a player place a card on this monster which does not kill it, Orthros will randomly choose another player and give him 4 additional damage.
8
Vampire Lamia
1
20
2 * (number of Green dice)
Activate only when there are 1 or more Green dice:
At the beginning of a turn, 2 cards will be removed from a player's deck if there are 20 or fewer cards.
18
Scull Knight
1
10
2 * (number of Blue dice)
Activate only when there are 1 or more Blue dice:
At the beginning of each turn, give 6 damage to the player whose deck contains the least number of cards.
9
(BOSS) Lamia the Moon
1
25
3 * (number of White dice)
Activate only when there are 1 or more White dice:
Attacks with less than 4 will have no effect on the monster.
If a player deal no damage to this monster within this turn, he will draw 2 less cards next turn.
25
Azure Mountain Peak[]
Easy (Current Setting)[]
Max. number of turns allowed = 18
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Poison Toad
2
4
2
Activate only when there are 2 or more Green dice at the beginning of each turn:
Give each player one [Poison] card.
The player who gets the allocated to this monster will also be given one [Poisonous Arrow] card.
2
[Poisonous Arrow] card be used as: =5 (single use).
Dragonic
3
6
2 * (number of Red dice)
Always activates:
Roll an extra die before counting the cards placed on this monster, which will disappear after all the cards on this monster are counted.
Activate only when there are 1 or more Red dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
6
[Treasure Chest] card: this card is single use. When used, this chest gives you either [Sapphire] , [Ruby] or [Diamond] and the card will be placed in your hand immediately.
Healing Spring
1
=20
/
Bidding Effect: Your HP +1
10
After successfully purchasing this item, it can be used as: HP +10, single use.
Dragon Puppy
2
4
3
Activate only when there are 1 or more Yellow dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
If this monster is not killed at the end of a turn, give 3 damages to those players who didn't attack it this turn.
7
Dragonet
2
5
3 * (number of Blue dice)
Always activates:
At the beginning of each turn, give each player damage equals to 2 * (number of Blue dice).
Attack cards placed on this monster with =1 are counted as no attack power.
Activate only when there are 1 or more Blue dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
10
Dragon God's Shrine
1
=20
/
Any item cards with placed on this will be destroyed
10
After successfully purchasing this item, it can be used as: +10, single use.
Scull Knight
1
20
3 * (number of Blue dice)
Activate only when there are 1 or more Blue dice:
At the beginning of each turn, give 6 damage to players whose deck contains 15 or less cards.
15
(BOSS) Melulian the Dragon Princess
1
15
3
Activate only when there are 1 or more Green dice:
All monsters' HP +5.
If this monster is killed when the Dragon King is still alive, it will be resurrected with HP =15.
20
Hard[]
Max. number of turns allowed = 25
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Poison Toad
2
4
2
Activate only when there are 2 or more Green dice at the beginning of each turn:
Give each player one [Poison] card.
The player who gets the allocated to this monster will also be given one [Poisonous Arrow] card.
2
[Poisonous Arrow] card be used as: =5 (single use).
Dragonic
3
6
2 * (number of Red dice)
Always activates:
Roll an extra die before counting the cards placed on this monster, which will disappear after all the cards on this monster are counted.
Activate only when there are 1 or more Red dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
6
[Treasure Chest] card: this card is single use. When used, this chest gives you either [Sapphire] , [Ruby] or [Diamond] and the card will be placed in your hand immediately.
Healing Spring
1
=20
/
Bidding Effect: Your HP +1
10
After successfully purchasing this item, it can be used as: HP +10, single use.
Dragon Puppy
2
4
3
Activate only when there are 1 or more Yellow dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
If this monster is not killed at the end of a turn, give 3 damages to those players who didn't attack it this turn.
7
Dragonet
2
5
3 * (number of Blue dice)
Always activates:
At the beginning of each turn, give each player damage equals to 2 * (number of Blue dice).
Attack cards placed on this monster with =1 are counted as no attack power.
Activate only when there are 1 or more Blue dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
10
Dragon God's Shrine
1
=20
/
Any item cards with placed on this will be destroyed
10
After successfully purchasing this item, it can be used as: +10, single use.
Scull Knight
1
20
3 * (number of Blue dice)
Activate only when there are 1 or more Blue dice:
At the beginning of each turn, give 6 damage to players whose deck contains 15 or less cards.
15
Melulian the Dragon Princess
1
15
3
Activate only when there are 1 or more Green dice:
All monsters' HP +5.
If this monster is killed when the Dragon King is still alive, it will be resurrected with HP =15.
20
(Boss) Melusine the Dragon King
1
20
3 * (number of Red dice)
Activate only when there are 1 or more Red dice at the beginning of a turn:
Give x damage to each player, where x = (total value of all the item cards in their respective deck).
25
Easy (Old Setting - no longer used)[]
Max. number of turns allowed = 15
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Silver Bat
2
5
2
Activate only when there are 1 or more White dice at the beginning of each turn:
The player who gets the allocated to this monster will also be given one [Sapphire] card.
2
Dragonic
4
6
2 * (number of Red dice)
Always activates:
Roll an extra die before counting the cards placed on this monster, which will disappear after all the cards on this monster are counted.
Activate only when there are 1 or more Red dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
6
[Treasure Chest] card: this card is single use. When used, this chest gives you either [Sapphire] , [Ruby] or [Diamond] and the card will be placed in your hand immediately.
Diamond
1
=8
/
/
1
This card can be used as: =4
Dragon Puppy
2
4
3
Activate only when there are 1 or more Yellow dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
If this monster is not killed at the end of a turn, give 3 damages to those players who didn't attack it this turn.
7
Dragonet
1
5
2 * (number of Blue dice)
Always activates:
At the beginning of each turn, give each player damage equals to 2 * (number of Blue dice).
Attack cards placed on this monster with =1 are counted as no attack power.
Activate only when there are 1 or more Blue dice:
The player who gets the allocated to this monster will also be given one [Treasure Chest] card.
10
(BOSS) Scull Knight
1
20
3 * (number of Blue dice)
Activate only when there are 1 or more Blue dice:
At the beginning of each turn, give 6 damage to players whose deck contains 15 or less cards.
15
Forest Shrine[]
Easy[]
Max. number of turns allowed = 15
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Poison Toad
2
4
2
Activate only when there are 2 or more Green dice at the beginning of each turn:
Give each player one [Poison] card.
The player who gets the allocated to this monster will also be given one [Poisonous Arrow] card.
2
[Poisonous Arrow] card be used as: =5 (single use).
Sapphire
1
=3
/
/
1
This card can be used as: =2
Mummy Rabbit
2
5
2
Activate only when there are 2 or more White dice at the beginning of each turn:
For this turn, all the cards in players' Supply Area will have their cost requirement increased by 1 .
4
The skill of this monster activates after that of Dead Man's.
Dead Man
2
87
3
Activate only when there are 1 or more Green dice at the beginning of each turn:
Generate an extra die at the beginning of this turn.
5
Ruby
1
=5
/
/
1
This card can be used as: =3
Werewolf
1
10
3 * (number of Red dice)
Activate only when there are 1 or more Red dice:
Its HP +3 at the beginning of the turn.
Roll an extra die before counting the cards placed on it. This extra die will vanish when all the cards placed on it have been tallied.
5
(Boss) Forest Demon
1
20
2 * (number of Yellow dice)
At the end of each turn:
Its HP + 3 * (number of Blue dice);
Give all the players damage equal to 3 * (number of Red dice);
Give all the players [Curse] cards with number equal to 0.5 * (number of White dice) (rounded down);
Give all the players [Paralyze] cards with number equal to 0.5 * (number of Green dice) (rounded down).
15 + 5 * (number of Yellow dice)
Hard[]
Max. number of turns allowed = 20
Name
Image
Total Number
HP / requirement
Skills / Effects
Notes
Poison Rat
2
4
1
Activate only when there are 2 or more Yellow dice at the beginning of each turn:
Give all players 1 [Poison] card.
3
Ruby
1
=5
/
/
1
This card can be used as: =3
Mummy Rabbit
3
5
2
Activate only when there are 2 or more White dice at the beginning of each turn:
For this turn, all the cards in players' Supply Area will have their cost requirement increased by 1 .
4
The skill of this monster activates after that of Dead Man's.
Dead Man
3
7
3
Activate only when there are 1 or more Green dice at the beginning of each turn:
Generate an extra die at the beginning of this turn.
5
Diamond
1
=8
/
/
1
This card can be used as: =4
Werewolf
1
10
3 * (number of Red dice)
Activate only when there are 1 or more Red dice:
Its HP +3 at the beginning of the turn.
Roll an extra die before counting the cards placed on it. This extra die will vanish when all the cards placed on it have been tallied.
5
(Boss) Forest Giant God
1
30
3 * (number of Yellow dice)
At the end of each turn:
Its HP + 3 * (number of Blue dice);
Give all the players damage equal to 3 * (number of Red dice);
Give all the players [Curse] cards with number equal to 0.5 * (number of White dice) (rounded down);
Give all the players [Paralyze] cards with number equal to 0.5 * (number of Green dice) (rounded down).