Many characters' skills can inflict status effects to themselves, their teammates, or their opponent.
- Some of them are positive (buff), while others are negative (debuff).
- All the statuses (except [Stigmata], [Disability], [Cudgel Play] and [Critical]) contain a number which indicates the number of turns those effects last. Statuses may last for 9 turns at most.
- The number of Turns statuses could last can be increased or decreased by certain skills.
- All statuses (except [Curse of Death]) can be removed by certain skills or event cards.
List of Status[]
Status Image (New) | Status Image (Old) | Name | Nature | Description | Remarks |
---|---|---|---|---|---|
ATK+ | Buff | ATK value is increased. | The maximum value is +9. | ||
ATK- | Debuff | ATK value is decreased. | The maximum value is -9. | ||
DEF+ | Buff | DEF value is increased. |
The maximum value is +9. | ||
DEF- | Debuff | DEF value is decreased. | The maximum value is -9. | ||
MOV+ | Buff | MOV value is increased. | The maximum value is +9. | ||
MOV- | Debuff | MOV value is decreased. | The maximum value is -9. If this status results in negative MOV point, MOV =0 instead. | ||
Paralysis | Debuff | Your MOV value is set to be zero. | This status does not affect characters' skills that can change the distance. (i.e. Charged Thrust, Swirling Evil, The Challenger, Acid Eater, etc.) This status cancels any "MOV+" effect from cards, skills and statuses. | ||
Spellbound |
Debuff | Deal direct damage to yourself when there is an effective movement during any phase of the battle. | Amount of damages equal to number of blocks moved. (e.g. If your opponent has "Spellbound" and you use Sprout to move backward at Middle Range, followed by The Challenger, opponent will receive 3 damage in the Move Phase.) | ||
Regenerate | Buff | HP +1 at the end of Move Phase. | If there is also a "Poison" status, HP -1 before +1. | ||
Poison | Debuff | HP -1 at the end of Move Phase. | If you choose to "stay" at move phase, your HP is recovered by one before the effect of this debuff occurs. | ||
Super Poison | Debuff | HP -2 at the end of Move Phase. |
If you choose to "stay" at move phase, your HP is recovered by one before the effect of this debuff occurs. | ||
Sever | Debuff | Your HP cannot be increased by any means. | |||
Seal | Debuff | Character's skills cannot be activated. | Passive skills (if any) are not affected by this status. | ||
Puppet | Debuff | Character's skills cannot be activated in his Move Phase. | Passive skills (if any) are not affected by this status. | ||
Stun | Debuff | No cards can be played. | Skills can still be activated if they require no cards (e.g. Desert Mirage). Nenem can still attack when stunned if Tasty Milk has been used. The duration of this skill can be extended. | ||
Immortal | Buff | All dice damage received becomes zero. | Since "Suicidal Attack" causes direct damage, Sheri will still receive damage and may kill herself when she activates this skill during "Immortal" status. | ||
Immortal II | Buff | All dice damage and direct damage received becomes zero. | With this status, both dice and direct damage taken by the character will be reduced to 0. This applies for all Phases of the battle. See the notes on Sheri (Rebirth) for more details. | ||
Disintergration / Suicide | Debuff | HP becomes zero at the end of Move Phase after specific number of turns. | Skills for Move Phases can still be activated in the Turn when countdown becomes zero. | ||
Curse of Death | Debuff | HP becomes zero at the end of Move Phase after specific number of turns. |
Unlike [Disintergration], the counter for this status still works when the character is inactive. This status cannot be removed by Event Cards and skills. Skills for Move Phases can still be activated in the Turn when countdown becomes zero. | ||
Berserk | - | Dice damage dealt and received is doubled. | When "berserk" and "fear" occurs at the same time, dice damage is first halved before it is being doubled. | ||
Fear | - | Dice damage dealt and received is halved (rounded down). | |||
Chaos | Buff | Both ATK and DEF values are doubled. | Everything is summed up and then doubled. | ||
Stigmata | Buff | Both ATK and DEF are increased by one. | These statuses would not vanish under normal circumstances (i.e. Can only be removed by skills or event cards) and the number can stack. These statuses can stack up to 9. | ||
Reduced Ability / Disability | Debuff | Both ATK and DEF are decreased by one. | |||
Curse | Debuff | You can only do a maximum dice damage of (10 - number of "Curse") | |||
Buff | ATK or DEF values are doubled. |
Only one of these two statuses can exist at the same time. | |||
Critical | Buff | Critical *1: ATK +1, DEF +1; Critical *2: ATK +2, DEF +2, Critical *3: ATK +5, DEF +5 |
This status can stack up to 3. This status would not vanish under normal circumstances (i. e. Can be only removed by skills or event cards) and the number can stack. | ||
Bullseye | Debuff | None | This status would not vanish under normal circumstances (i. e. Can be only removed by skills or event cards). |