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See also: Weapons

Overview[]

Weapon Crafting is a feature added to the game in December 2015 (November 2015 for JP/CN server). With this function, you can tailor-make your own Weapon Cards, which can be more powerful than the ordinary ones.

Important: All the following fusion processes are irreversible! You may want to read through this page before you craft your weapons.

Wild Weapons Cards[]

Wild Weapons Cards can be used by all the characters (including monster cards). 

Craft Your First Weapon[]

To begin with, you will need the following materials:

  • One base weapon. This base weapon must be one from the first table of this page.
  • One Mutated Mineral.


Name Mutated Mineral
Image Alterxite
Description Ore used in Weapon Fusion
Obtained from: Daily Quest Archievment (7th day),
Daily Login Bonus (by chance),
Discovering certain types of Vortexs,
High-low (+0.8~1.2 Star from the start)
EXP Gain 5 points


To begin the crafting, open the Equipment tab in your Deck, and select an aforementioned weapon card as the base weapon. By clicking level-up you will see the following interface: Weapon Fusion example pic 1


Drag and drop the Mutated Mineral card to the empty boxes and click the "Fusion" button appears on the right. Now the base weapon will turn into one of the following weapons by random. The stats of this Lv.1 weapon are also random, but you can adjust them later on.

Name Fortified Dagger Fortified Ammunition Fortified Bayonet
Image Strengthened Dagger Strengthened Ammunition Strengthened Bayonet
Effect For first row: Short Range ATK and DEF are increased For first row: Middle, Long Range ATK and DEF are increased For first row: Short and Middle and Long Range ATK are increased
Cost 1
Description
Name Fortified Knife Fortified Chip Fortified Ring
Image Strengthened Knife Strengthened Chip Strengthened Ring
Effect For first row: Only Short Range ATK is increased For first row: Only Middle and Long Range is increased For first row: ATK is not increased
Cost 1
Description


Understanding the stats of your weapon card[]

To illustrate the idea, we will use the following card as an example.
Weapon Fusion example pic 2

  • The values on the first row apply for all kinds of duels, i.e. both PVP and PVE (Quest and Raids). They are thus general values. (Don't be fooled by the term Duel and think that this row of values is for PVP only! This is not the case!)
    • All of the four values in this row must be in the range [-2, +9] inclusive.
    • Unless you use some items to increase the limit, the sum of the four values in this row must not excess +2. (As hinted by the "Max:2" label)
  • The values on the second row are the additional bonus for PVE (Quest and Raid).
    • For wild weapon cards (as in this example), all of the four values in this row cannot excess the current level of the card.
    • For character-exclusive weapon cards, all of the four values in this row cannot excess (5 + the current level of the card).
    • Sum up the bonuses from the 1st and 2nd row will give you the final stats for PVE.


Therefore, the stats of the weapon card above is:

  • For PVP: Short Range ATK -1, Middle, Long Range ATK -1, Short Range DEF +2;
  • For PVE: Short Range ATK +4, Middle, Long Range ATK +4, Short Range DEF +7, Middle, Long Range DEF +5.

Character Exclusive Weapons[]

Main article: Weapon Crafting/Character Exclusive Weapons

Level Up Your Card[]

You can feed various materials to your weapon card to raise its level. In the process, you can also adjust the stats of the card by choosing the suitable materials to feed.
When the weapon increases its level, the maximum values allowed for the second row also increase. Keep in mind that the stats of the card are restricted by the rules stated in the previous section. If your card has reached the maximum value for certain stats, any material which can increase that particular stats cannot be fed to your weapon card.
The materials which you can feed to your cards are listed below.

Name Demon's Blade Demon's Ring Demon's Bullet Demon's Bracelet
Image Demon's Blade Demon's Ring Demon's Bullet Demon's Bracelet
Effect For first row: Short Range ATK -1, one random remaining value +1. For first row: Short Range DEF -1, one random remaining value +1. For first row: Middle, Long Range ATK -1, one random remaining value +1. For first row: Middle, Long Range DEF -1, one random remaining value +1.
EXP 25 25 25 25
Description
Obtained from: Raid Raid Raid Raid
Name Holy Blade Holy Ring Holy Bullet Holy Bracelet
Image Holy Blade Holy Ring Holy Bullet Holy Bracelet
Effect For first row: Short Range ATK +1. For first row: Short Range DEF +1. For first row: Middle, Long Range ATK +1. For first row: Middle, Long Range ATK +1.
EXP 15 15 15 15
Description
Obtained from: Events Events Events Events
Name Attack Mineral Defense Mineral Assault Alloy Protective Alloy
Image Attackxite Defenxite Assaultnium Protectnium
Effect For second row: Short Range ATK +1~2. For second row: Short Range DEF +1~2. For second row: Middle, Long Range ATK +1~2. For second row: Middle, Long Range DEF +1~2.
EXP 5 5 5 5
Description
Obtained from: Raid,
3v3 High-low (+0.8~1.2 Star from the start)
Raid,
3v3 High-low (+0.8~1.2 Star from the start)
Raid,
3v3 High-low (+0.8~1.2 Star from the start)
Raid,
3v3 High-low (+0.8~1.2 Star from the start)
Name Crystal Orb X "Fortified" weapon Crests
Image Crystal Orb X As shown above As shown above
Effect For first row: The maximum of the sum of the four values in this row is increased to 3 None
EXP 30 Half of the original weapon
Description
Obtained from Event Fusion
Name Fairy Relief (Iron) Fairy Relief (Copper) Fairy Relief (Silver)
Image Fairy Relief (Iron) Fairy Relief (Bronze) Relief of the Silver Fairy
Effect None None None
EXP 10 30 100
Description
Obtained from Event Event Event
Name El Knife,
Valiant Knife
El Ring,
Valiant Ring
White Dagger,
Black Dagger
El Chip,
Valiant Chip,
White Bayonet,
Black Bayonet
White Ammunition,
Black Ammunition
Image ElKnifeValiantKnife ElRingValiantRing
WhitedaggerBlackdagger
ElChipValiantChip
WhitebayonetBlackbayonet
WhiteammunitionBlackammunition
Effect For second row: Short Range ATK +1. For second row: Short Range DEF +1. For second row: Middle, Long Range ATK +1. For second row: Middle, Long Range DEF +1.
EXP 5 5 5 5
Description / / / /
Obtained from Item Shop,
High-low
Item Shop,
High-low,
Darkroom
Item Shop,
High-low,
Darkroom
Darkroom
Name Cursed Knife Cursed Chip Cursed Ring
Image CursedKnife CursedChip CursedRing
Effect For second row: Short Range ATK +2. For second row: Middle, Long Range ATK +2. For second row: Middle, Long Range DEF +2.
EXP 5 5 5
Description
Obtained from Darkroom Darkroom Darkroom


  • When a wild weapon card reaches Lv. 10, a passive skill will be unlocked. (Different from the "reduced skill requirement", not yet implemented)
  • The experience points (EXP) required for reaching each level are listed below.


Weapon EXP table[]

Weapon Card Lv. EXP Required Cumulative EXP Required
1 0 0
2 10 10
3 21 31
4 25 56
5 41 97
6 55 152
7 58 210
8 61 271
9 63 334
10 68 402
11 91 493
12 96 589
13 111 700
14 118 818
15 122 940
16 143 1083
17 146 1229
18 173 1402
19 177 1579
20 (Max.) 191 1770

List of Rewards from Raid Bosses[]

Some of the materials above have to be obtained from Raid bosses. For more information, please refer to:
Main article: List of Rewards from Raid Bosses

Reference[]

The information above mainly comes from this page. Used with permission.

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